package com.ist.word.logic;

public class GameConfigurations {
	//Game Main Scene Background Image
	public static final String GAMEMAIN_BACKGROUND = "/images/Main_Scene_bg.jpg";
    //the icon for the game's title bar
	public static final String GAMETITLE_BARICON= "/images/refactor.png";
	//the NORMAL and highlight icon for the return to menu button in main scene
	public static final String GAMEMAIN_MENU_NORMALICON= "/images/MenuButtonNormal.png";
	public static final String GAMEMAIN_MENU_HIGHLIGHTICON= "/images/MenuButtonHighLight.png";
	
	//the  NORMAL and highlight icon for the  submit button in main scene
	public static final String GAMEMAIN_SUBMIT_NORMALICON= "/images/MainSubmitNormal.png";
	public static final String GAME_SUBMIT_HIGHLIGHTICON= "/images/MainSubmitHighLight.png";
	
	//the  NORMAL and highlight icon for the restart button in main scene
	public static final String GAMEMAIN_RESTART_NORMALICON= "/images/MainRestartNormal.png";
	public static final String GAMEMAIN_RESTART_HIGHLIGHTICON= "/images/MainRestartHighLight.png";
	
	//the  NORMAL and highlight icon for the backspace button in main scene
	public static final String GAMEMAIN_BACKSPACE_NORMALICON= "/images/MainBackspaceNormal.png";
	public static final String GAMEMAIN_BACKSPACE_HIGNLIGHTICON= "/images/MainBackspaceHighLight.png";
	
	//the  NORMAL and highlight icon for the clear button in main scene
	public static final String GAMEMAIN_CLEAR_NORMALICON= "/images/MainClearNormal.png";
	public static final String GAMEMAIN_CLEAR_HIGNLIGHTICON= "/images/MainClearHighLight.png";
	
	//the  NORMAL and highlight icon for the original word button in main scene
	public static final String GAMEMAIN_ORIGINALWORD_NORMALICON= "/images/MainOriginalWordNormal.png";
	public static final String GAMEMAIN_ORIGINALWORD_HIGNLIGHTICON= "/images/MainOriginalWordHighLight.png";
	
	//Main Scene Frame WIDTH and HEIGHT
	public static final int GAMEMAIN_FRAMEWIDTH = 800;
	public static final int GAMEMAIN_FRAMEHEIGHT = 599;

	//letter button size
	public static final int GAMEMAIN_LETTERBUTTON_SIZE = 60;
	
	
	//for the splash screen
	public static final String  GAMESPLASHSCEEN="/images/GameSplashScreen.jpg";

	//Splash Scene Frame WIDTH and HEIGHT
	public static final int GAMESPLASH_SCRENNWIDTH = 597;
	public static final int GAMESPLASH_SCRENNHEIGHT = 441;
	
	//for the menu list
	public static final String GAMEMENULIST_BACKGROUND="/images/Menulist.jpg";
	

	//Menu Scene Frame 
	public static final int GAMEMENULIST_WIDTH=800;
	public static final int GAMEMENULIST_HEIGHT=599;
	//menu list icon
	public static final String GAMEMENU_NEWGAME_NORMALICON="/images/GameMenuNewNormal.png";//NewGameIcon
	public static final String GAMEMENU_NEWGAME_HIGHLIGHTICON="/images/GameMenuNewHighLight.png";
	public static final String GAMEMENU_RESUMEGAME_NORMALEICON="/images/GameMenuResumeNormal.png";//Resume Icon
	public static final String GAMEMENU_RESUMEGAME_HIGHLIGHTICON="/images/GameMenuResumeHighLight.png";//Resume Icon
	
	public static final String GAMEMENU_OPTION_NORMALICON="/images/GameMenuOptionNormal.png";//Option Icon
	public static final String GAMEMENU_OPTION_HIGHLIGHTICON="/images/GameMenuOptionHighLight.png";//Option Icon
	
	public static final String GAMEMENU_EXIT_NORMALICON="/images/GameMenuExitNormal.png";//Exit Icon
	public static final String GAMEMENU_EXIT_HIGHLIGHTICON="/images/GameMenuExitHighLight.png";//Exit Icon
	
	//26 letter folders
	public static final String GAMELETTER_NORMAL_FOLDER="/images/26Letters/normal/"; //normal  folder
	public static final String GAMELETTER_HOVER_FOLDER="/images/26Letters/hover/";//hover  folder
	public static final String GAMELETTER_PRESS_FOLDER="/images/26Letters/press/";//press  folder

	//audio files path
	public static final String GAMESPLASHMUSIC_LOADING="/audios/GameSplash_Loading.wav";
	public static final String GAMEMENUMUSIC_BG="/audios/GameMenu_Bg.wav";
	public static final String GAMEMAINMUSIC_BG="/audios/GameMain_Bg.wav";
	public static final String GAMEBUTTON_MUSIC="/audios/Game_ButtonPress.wav";
	public static final String GAMEMAIN_CORRECT="/audios/GameMain_Correct.wav";
	public static final String GAMEMAIN_ERROR="/audios/GameMain_Error.wav";


}
